Whether or not you’re a fan of the Marvel theme of the new season, it’s hard to deny that Fortnite Season 4 is fun. For many, it seems like a return to form for the game that we all love. Not only has Epic significantly nerfed the “spray meta,” but they added some fun, goofy items again. It’s hard to find players who aren’t fans of the Boogie Bomb and Shockwave Grenade.
Even pro players seem to be happy with the latest update. Sure, there was a rough patch in the beginning when it seemed like aim assist was nerfed. Yes, the reduction from the 100% chest spawn rate seems to be universally disliked. Of course, the Combat Shotgun was nerfed into an unusable state.
All things considered, these are small issues when compared to the last couple of seasons.
There is one glaring problem on the horizon, however; one that Epic has been dealing with for the past two seasons, as well: mythic items in competitive modes. These items are a blast in public matches. That’s where they belong and where they shine. As soon as an item starts having a massive impact on tournaments, however, the community begins to split.
If you watched the Season 3 FNCS, then you know exactly what we’re talking about. The Shockwave Launcher was featured in almost every end-game of the Grand Finals across all regions. When it was all said and done, the Launcher accounted for well over half of the wins – and there was only one of them in each match.
Apart from this issue, the FNCS seemed to run smoothly. You’d think that Epic would keep this in mind when balancing the next season of competitive Fortnite. Unfortunately, Season 4 Arena Mode released with the same issue: Mythic hero abilities dominating competitive play.
Right now, the only exclusive Mythic Items are held by Doctor Doom. The blaster isn’t too overpowered in the Solo format, but the FNCS is Trios. As you can see from the clip, above, one player can hold height with Doom’s abilities while the rest shoot at the players underneath.
The other two mythic items, Groot’s Baller and Silver Surfer’s board, have a chance to spawn more than once in each match. You could, realistically, have around four or five of these (combined) in a game. These items might be even more problematic, however. Silver Surfer’s board allows you to get out of almost any situation, provided that it isn’t on cool-down.
The “outplay” potential of all of these items is incredibly high. They’re also some of the rarest items in each match. Is this what we want in a fair, competitive playing field? Our answer is, no – and we don’t think that pros will like them either.
If we were only talking about three items, it might not be a huge deal. The problem is that Epic are planning on adding several more hero abilities over the course of the season. Will these be in competitive modes as well? How powerful will She-Hulk’s Ground Smash be in the hands of the best players in the world?
Hopefully, these items are only in Arena during the FNCS preseason and are removed before the official tournament. If not, we could be hearing a lot more complaints from the usual suspects; and it’s hard to disagree with them.