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How to complete the secret Fortnite ‘Most Wanted’ Challenge

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Challenges How to complete the “Most Wanted” Fortnite challenge to earn a free 10,000 XP. Published 4 hours agoon October 15, 2020 In Fortnite Chapter 2 Season 2, Epic introduced us to “secret” Fortnite challenges – challenges that weren’t listed but granted some sizeable XP. The initial questline involved the bears and gnomes of the…
How to complete the secret Fortnite ‘Most Wanted’ Challenge


How to complete the “Most Wanted” Fortnite challenge to earn a free 10,000 XP.

Published 4 hours agoon October 15, 2020

In Fortnite Chapter 2 Season 2, Epic introduced us to “secret” Fortnite challenges – challenges that weren’t listed but granted some sizeable XP. The initial questline involved the bears and gnomes of the island – fighting a secret battle in front of our eyes.
The two groups eventually bartered peace, but it looks like the gnomes are back to their old ways in Season 4. The leader of the group is acting as a street-level villain for the Marvel season of Fortnite, and players are tasked with foiling his plans before he can get them off of the ground.
In the last couple of weeks, players worked their way around the map, disarming some of the bombs that the gnomes had set in the “Downfall” secret challenge. Now that we’ve succeeded, we need to catch the culprit. The first step is visiting one of the Most Wanted posters scattered around the map
You can find one of these posters at The Shark, Camp Cod, and Hydro 16 (the building next to the dam). Each location shows a spraypainted mugshot of the evil gnome on a wall.

The Shark is the easiest place to visit. All you need to do is enter the mouth of the shark and look to your left. You’ll see the poster just outside of the Upgrade Station. At Camp Cod, the spray is located on the northeast corner of the island – just below a broken building. The general direction is similar at Hydro 16 – right above the dock.
The challenge grants you 10,000 XP but you can only activate it once, so you don’t have to visit all of these locations. Here they are, anyway, so you can visit whichever one is closest to your normal loot route.
This isn’t the last we’ve seen of the evil gnome in Season 4. The secret questline mirrors the plot evolution of a lot of superhero comics and movies – our heroes are dealing with some street-level criminals before Galactus, the cosmic threat, shows up.
It’s a creative way for Epic to integrate this secret challenge into the Season 4 story – and with a requirement of level 220 to unlock all of the foil skin variants, the challenge is worth completing.


Players are already finding a way to us new dancing cars bug/feature to their advantage in Fortnite.

Published 1 min agoon October 15, 2020

The Fortnite v14.30 update introduced a strange bug into the game that almost all players have now encountered. It’s difficult to even classify this as a bug, as it’s so quirky that Epic could have put it into the game on purpose.
We’re, of course, talking about the “dancing cars” glitch that seems to happen at least every other match. When you enter and exit a car, that car will – sometimes – begin to dance as if it was possessed. In fact, this could be an early Fortnitemares feature – we won’t know until the full update goes through.
Whether this is an intended feature or not, it’s making waves on Fortnite Twitter and Reddit. Clips of players dancing next to a jumping car are around every corner, these days, and competitive players are learning to adapt.

A dancing car is almost always an empty car since player-driven cars don’t react in this way. Because of this fact, players commonly ignore these cars in competitive lobbies.
During a recent stream, Clix and his squad encountered a plethora of dancing cars and decided to use them to their advantage. They sat in the three passenger’s seats and let the car jump while players rotated around them. Even if their opponents wanted to engage them, it would have been very difficult to hit their shots from any kind of distance.

This strategy didn’t work as well as it could’ve for Clix, Bizzle, and Illest, but that was because the dancing car forced them underwater – pushing them out of the car and into harm’s way. Without the water, they could sit there, safely, while all of their opponents used materials to rotate.

The trio stayed safe inside of their cars and saved all of their materials for the next zone. This isn’t the first time we’ve seen players use cars for free rotations, but the dancing effect on the cars makes them even safer. Not only are dancing cars a surefire sign that no one is inside, but the movement makes anyone hiding within them far more difficult to hit.
Again, we won’t know whether or not this is an intended feature until the full release of Fortnitemares. It seems like it could be in the game for the duration of the FNCS, though, so keep an eye out for this new strategy.


New Fortnite Season 4 FNCS data shows just how popular the Trios mode is among players.

Published 2 hours agoon October 15, 2020

At the beginning of 2020, Fortnite esports seemed to be trending downwards. The lack of communication from Epic Games seemed to signal a lack of support, triggering several organizations to divest from professional Fortnite.
Months later, however, when things started picking up, organizations reversed course and started signing more Fortnite talent. TSM, Liquid, Cloud9, and other established Fortnite organizations doubled-down on their signings, while new organizations like Gamma Gaming and 1% sprouted up with new Fortnite rosters.
Even G2 – a top org who wasn’t invested in Fortnite – recently picked up one of the top free agents in the game – Coop.

In light of all the new acquisitions in professional Fortnite, @Ballatw weighed in on orgs returning to Fortnite, what this means for Fortnite as an esport, and why they left in the first place:”Fortnite didn’t decline as hard as people thought it was going to”— Fortnite News (@FortniteINTEL) October 13, 2020

The numbers that came out of the Season 4 FNCS competition validated the investment of organizations in Fortnite. After the first weekend of qualification matches, the Fortnite Competitive Data Twitter account posted a comparison of the participation in the FNCS from Season X to Season 4.

Both of these seasons used the Trios format, so it was comparing apples to apples. Shockingly, almost 150,000 more players competed in the Season 4 FNCS when compared to Season X. At 185,817 participants, the Season 4 FNCS brought the most Fortnite players out of any FNCS team mode.

More than one year later, 5 times as many players competed in Week 1 of Trio FNCS Ch. 2: Season 4 as in Season X.The most ever for any FNCS team mode.Insane numbers.— Fortnite Competitive Data (@FNCompData) October 13, 2020

There are several reasons for this shift. First, we have to acknowledge the meta of Season 4 vs. Season X. Season X had mechs for most of the season, so players tended to steer away from any competitive modes. Additionally, the console prize pool has been increased in Chapter 2, bringing on more players from other platforms – not just on PC.

Regardless, this new data shows just how popular the Trios format can be when it’s combined with a healthy Fortnite season. Last season, when Epic hosted yet another Solo FNCS, we heard the player participation cited as one of the reasons for the mode. Solos only require one person to play, so it makes sense that this is the most popular competitive mode.
The implication was that Trios and Squads would go by the wayside in favor of Solos – one of the more disliked modes in the professional community. With this new data, however, we can strongly hope that Epic will host more team-based FNCS going forward. The numbers don’t lie: it’s what players and spectators want.


After the recent buff to the Combat Shotgun in Fortnite Season 4, fans are wondering if it’s worth carrying over the Pump or the Charge.

Published 24 hours agoon October 14, 2020

Most of the early birds who awaited the release of Fortnite Season 4 rejoiced when they heard that the fan-favorite Combat Shotgun would be returning for the new Fortnite season. It wasn’t until they landed at Doom’s Domain and found one that they learned the bad news.
The Season 4 Combat wasn’t the same Combat that we used seasons ago. The damage was far lower than the Charge or Pump. It still had superior range and fire power, but the “W-Key” meta nullified the advantages of the Combat, and the damage nerf was enough to make it useless.
Sadly, it soon became apparent that the Season 4 Charge Shotgun was one of the worst shotguns that Fortnite has ever seen. The playstyle of most modern Fortnite players is more conducive to even the low-damage Tac Shotgun that we had in Season 3. Most daily players began to wonder why the Combat was even in the game in the first place.
In v14.30 – the most recent Fortnite update at the time of writing – Epic buffed the Combat Shotgun’s damage at all range. A Gold Combat can now deal 62 damage to the head from three whole tiles away. From one tile away, it can deal 94 headshot damage – enough to take some players down in two shots – just over one second.

This was a massive buff to the gun and takes it out of the F-tier, where it sat for most of the season. In a meta dominated by the Pump and – in some cases – the Charge, is the Combat worth carrying?
The answer to this question is nuanced and, largely, depends on your playstyle. At the higher levels of competition, the Combat still falls short. As one commenter in this Reddit thread points out, players have gotten better at Fortnite since the original release of the Combat. This means that players don’t expose themselves during fights as they once did, giving you less of an opportunity to shoot them from mid-range without a spray weapon like an AR or SMG.

The current Fortnite meta relies on getting in a player’s face, jumping into their box, or taking their wall and editing. The Combat doesn’t have the one-shot potential that the Pump and even the Charge do, making it far less viable at higher levels of Fortnite.
Sadly, the removal of Launch Pads had a negative effect on the Combat, as well. Anyone who remembers the original Combat knows that it excelled at downing players who were flying through the air. Simply put: this just doesn’t happen in Chapter 2 Season 4.
On the other hand, if you don’t care about playing like you’re in the FNCS, then the Charge is perfectly fine to use. You can sit on top of a ramp and chunk-damage a player running out in the open – from surprisingly far away.
Is the Combat worth carrying over a Blue or Purple Pump if you’re playing a competitive match? Probably not. The good news is that it’s usable, again, and you can make it work if that’s what you want to use. We are playing a game, after all, and the Combat is fun, again.

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